Commodities are essentially something
tangible people want. In Warcraft, these could be gems, ore, glyphs
herbs, enchanting mats, and so forth.
Controlling one of these markets is
nearly impossible. No matter how many stacks of ore I buy, more can
be farmed. Thus, if you are attempting to invade such a market...one
must move...cautiously. You can manage to control one in the short
term, but never in the long term.
A bad example of a short term market
would be hypnotic dust. There's an endless supply and most enchants
that people demand do not require massive amounts of it. Prime
glyphs are likewise dangerous to invest in too heavily...since they
are being removed.
A better choice would be maelstrom
crystals. With LFR and normal raiding, many people don't do heroics
anymore and the amount of these entering the game is greatly
lessened. .On my own server there's less than 100 in the auction
house, averaging around 200 gold each. If I bought the entire supply
for 20,000 gold...and put them all up for 800...what would happen?
Certain enchants that require them would spike up in value—if your
pockets were really deep you could buy all the premade versions of
every maelstrom crystal enchant and spike those as well. This is
generally what happens before a big patch day with new raiding
content. The same could be true of red gems or whatever else.
As a side note, is this against the
eula? It is definitely not. This post talks about it. Blizzard
operates in a perfect capitalist economy.
http://us.battle.net/wow/en/forum/topic/4081812872
Let's look at other potential markets.
The first to consider is new characters. New characters often will
level gather skills and then switch to production skills at max
level. If your corner the markets on materials from say 30 to 80,
you can really stick it to them. Especially valuable are the 50 to
60 enchanting materials that are use on bind on account weapons and
armor. Also, burning crusade materials and lich king are in much
lower supplies and demand higher prices in the AH. The speed in
which someone levels through TBC these days makes fel iron and the
herbs of that expansion very easy to monopolize. These materials are
often the beaten path for level 85's and their pandarians will surely
need assistance (as do most death knights). Low level herbs can be
used to craft high level glyphs, so these are another good choice.
Cloth will be highly sough after as well, especially to create bags
for all the new monks. One must again be patient and cautious about
which markets are worth invading.
It is interesting to note that
maelstrom crystals won't be highly sought after, after Cata is
over—it is the dust and essences that people will need in the long
term to level enchanting. If Blizzard maintains their model,
enchanting will be leveled from 425 to 500 on cata mats, and new
recipes will help new enchanters get to 525. This type of
speculation means it will pay off to have a large stockpile of dusts
and essences. Wrath was different because you could shatter abyss
crystals into dust and essences....maelstroms only are turned into
shards. This matches the TBC model, and if you investigate it, both
crystals and shards from that expansion are nearly worthless.
Once you are an established gold guru,
cornering a market is a risk you can potentially take. I did this
with flasks right before Ulduar to great success. During the end of
wrath, I gambled glyphs would increase in value immensely as gold
became more plentiful and that people will still want them in the
future. I spent almost 50k (almost 20 percent of my wealth) buying
up 8 gold icethorn and would crank glyphs out when they took one ink
each out for 1-2 gold and in turn resold them for between 200 and 275
gold each—a massive profit margin when I had 16,000 glyphs at my
height.. But, the goblin must be wary...for grasping the wrong
market can be like trying to hold onto lightening.
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