In the previous entry, I talked about
the theory behind jewelcrafting—it was more theory than anything
else, but let's test that theory, shall we? Let's look at an actual
example. Jewelcrafting takes much higher amounts of money to start
with, but the principles remain the same whether you can afford 20
stacks or 2,000 stacks. The time to sell of course and the risk goes
up the more you buy.
First, we invest in the market and buy
ore. I bought 274 stacks for about 100 gold a stack or 27,400 k in
costs for this example. That's a sizable amount but again you can do
more or less depending on how your auction house is.
After watching the history channel and
breaking the ore, I yield 37 red gems x300 gold each =11,100 gold.
I transmute the carns into inferno
rubies. This should yield 61 red gems (x300 gold each=18,300).
During this process I procs 10 times for 71 gems total, adding
another 3,000 gold. Included is one lucky 5 proc! This brings my
total estimated bring it at 32,300 gold!
The profit rate is about 17 percent or
for every 5 gold invested, we get 6 back. That's not too bad. Of
course, we gained both common and uncommon gems of other colors too.
These are all pure profit.
If we count in 70 oranges and 66 purples (at 15 each
is 2,040). This is a real low number--you'll probably get more than that. I like to pad my margins some, just in case.
When I actually started selling, I didn't get quite what I had wanted, but they were flying off my virtual shelves. That's one of the reason I like really big margins. Of course this left me with a slew of common gems. The theory says we make enchanting materials and then DE them.
The first screen shot shows you how to add them. It is just like adding glyphs to your list. The second screenshot shows the addon whisking the materials away to my enchanter.
I also decided to take a gamble and make
some pvp jewerly. I had quite a bit of volatile water around that I
wanted to get rid of and amberjewels, so why not. They always
disenchant into 1-2 shards with the guild perk, so it seemed like a way
to convert stuff I didn't want into stuff I could sell.
On a whim, I
put a few rings up and sold them for even greater profit! The rings were going for almost 250 gold per.
Our macro trick doesn't work with all the different jewelry names. Doing it by hand would be tedious. I don't want to spend my time looking around in my bags! So I use the addon Panda to find the stuff I want to disenchant and make it easy clicking.
I disenchant the jewelry and then scour the market. There's plenty of profit to be made.
918 hypnotic dust x 1 gold = 918
69 greater celestial essence x80
gold=5,520
39 heavenly shards x 100 gold =3,900
Why sell the raw materials when we have an enchanter? I want sure things, so I look for Int enchants mostly.
Of course there's always more. Look at
50 Int to cloak. 9 gold in dust and 4 essences (320 gold) somehow
equal 625 gold?
Int to offhand...4 essences of 320 gold
and 6 dust is somehow 630 gold? These are almost 100 percent mark
ups!
I found mighty stats and earthen vitality to boots to be great as well. They took fewer mats and the later was a great way to move dust.
If we consider that most of the pricy
enchanting mats will sell as enchants for double their price, we can
project profit as high as 54k range...just over double our initial
estimates. Jewelcrafting is very profitable and even if we don't hit some of the higher ranges we were hoping for, it certainly offers great yields.
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